Robotics+Assignment-2.+There+&+back+again

- know how to link motor blocks in the NXT programming software - learn how to set the duration using the different measures, such as: unlimited, degrees, rotations and seconds. - learn how to turn the robot around, by adjusting the steering towards B or C.
 * __Activity 2__-There and Back Again**
 * 2.a** In order to complete this task we need to:

Once again we have to program our robot to travel 50cm so we will need an accurate measure of this. We can use the marked distance on the carpet, as in activity 1. Also, as in activity 1, we need to program, test and complete this task on the same surface, which in this case is carpet, as the robot will travel and turn differently on other surfaces.The position of the 2 front wheels will affect how the robot turns. We have to make sure that these are both pushed onto the black rods the same distance otherwise the robot won't turn the way that we have programmed it too.
 * 2.b** Here are some of the factors that will affect the success of our robot.

media type="file" key="Audio Reflection2.mp3" width="240" height="20"
 * 2.c** Screen shot taken on Friday, 13th August
 * 2.dmedia type="youtube" key="cB8Ao73w-MM" height="344" width="425"**
 * 2.e** Audio Reflection